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BOMBANANA Roles Guide: Communication for Three Players

Learn how the three BOMBANANA roles divide visual clues, manual information, and inputs, then use clear callouts to keep a co-op puzzle run moving.

9/5/2026 Last updated: 9/5/2026 10 min read

FAQ

What does the Deaf Monkey report?
The Deaf Monkey reports visible colours, lights, symbols, sounds, and screen state to the team.
Who performs the final input?
The Blind Monkey performs the confirmed physical action after the team repeats the exact instruction.

How should the team divide information?

BOMBANANA role communication example

Start with three jobs: observation, interpretation, and input. The observer reports visible state in a fixed order; the interpreter maps that state to the rule; the input player waits for a complete instruction and confirms the result.

Quick answer: who should do what?

The Deaf Monkey should describe the visible panel, the Mute Monkey should read the manual and convert that packet into one action, and the Blind Monkey should perform that action by touch. The safest team does not let two players issue competing commands: one person calls the final input, the operator repeats it, and the team rereads the module after any reset or failed attempt.

Use this three-line setup before the first timer starts:

Before the runPlayer actionReady signal
Choose rolesAgree who observes, interprets, and operatesEach player names their role
Choose vocabularyKeep module names, positions, colors, and stages consistentEveryone repeats “wait / confirm / rebuild”
Choose the callerOnly one player gives the final inputOperator repeats the exact action

The three-role information path 🙈🙉🙊

RoleCan reliably provideShould receive
Blind Monkey 🙈Tactile layout, button or switch position, and Braille values read by touchThe final physical action in a left-to-right order
Deaf Monkey 🙉Visible colours, lights, symbols, sounds and screen stateThe manual reader’s gesture-based answer
Mute Monkey 🙊The manual lookup and the rule selected by the current colour/number packetA complete observation packet before choosing an action

The information path is therefore panel → Braille/visual callout → manual lookup → gesture → physical input. Do not assume that the player who sees a colour also knows the answer, or that the player who reads Braille can see the colour. The game’s puzzle loop depends on keeping those facts separate.

Role limits at a glance

The role reference describes the three-player setup as an asymmetric information chain. Use this table to decide who should report a clue, who should read the manual, and who is allowed to touch the panel. The exact voice and input behaviour should still be checked in the current build.

RolePrimary view or senseCan speak to the team?Can touch the bomb?Main responsibility
Blind Monkey 🙈Touch layout and Braille valuesNo in the role fiction; use the agreed relayYesExecute one confirmed cut, press, or switch action
Deaf Monkey 🙉Bomb UI, colours, lights, symbols, and visible stateYesNoRead the panel aloud and translate the manual reader’s signal
Mute Monkey 🙊Manual pages and rule contextNo; use gestures and emotesNoMatch the complete observation packet to the current rule

The important boundary is not a skill ranking. It is an information boundary: the person who sees the colour may not know the manual answer, and the person with the manual may not see the physical panel. A correct solve requires all three roles to pass their piece of the state forward.

The communication chain during an active module

Use one direction for the handoff:

Blind reads by touch → Deaf reports the visible state → Mute checks the manual → Deaf speaks the action → Blind makes one input.

Open every callout with the module name and its position on the casing. Then report the relevant fields in a fixed order: count or stage, colours or symbols, Braille number, current switch state, and finally the requested action. When a light changes, a stage advances, or an input fails, say “stop and reread” before anyone makes another input.

MomentCallerRequired handoff
Panel foundDeafModule name + physical position
Clue readDeaf and BlindVisible colours/symbols plus Braille or touch value
Rule selectedMuteManual row or procedure, signalled with 👍 / 👎 / ✋
Action issuedDeafOne complete instruction with position and order
Input madeBlindOne cut/press/flip, then wait for the result

This is also the safest recovery loop. If the panel blinks or resets, do not append to the old answer; rebuild the packet from the new state.

A repeatable callout template

Use the same sentence shape for every module so the team can hear missing information immediately:

Module + position → current fields → wait → manual answer → repeat → input → result

For example: “Cable, left panel. Four wires, blue indicator; left to right green, yellow, red, blue. Wait for the rule. Confirming third wire, red. Cutting now. Accepted.” The example demonstrates the communication order; it is not a universal wire answer. The current panel and manual still decide the actual input.

If a player hears only “red wire” or “press two,” stop the sequence and ask for the module name, position, and stage again. That small pause is faster than recovering from an input made against an incomplete state.

What each role does on common modules

Module familyBlind MonkeyDeaf MonkeyMute Monkey
Wires / CableTouches and cuts only the confirmed wireReads colour order and indicator aloudLooks up the row and signals the cut index
Braille modulesReads the dots and reports the numberReports light colour and visible positionCombines number + colour in the manual
Calculator / KeypadPresses one confirmed digit at a timeReads the displayed expression and LEDApplies the parity/LED rule and returns the key
Switches / leversFlips the named switches and presses EnterNarrates colours, numbers, and current statesSelects the manual row and confirms the up/down pattern
Piano / Symbol / SoundboardTouches the named key or positionReports visible light, symbol, or sound locationReads the current sequence or table and signals it

The module pages contain the detailed workflows: Cable, Calculator, Switch, Piano, Symbol, and Soundboard.

How should a trio assign roles?

Assign the three roles before the timer starts. A calm, precise player often works well as Deaf because that role must broadcast short sentences while watching the manual reader. A patient reader can take Mute, while a player comfortable with tactile navigation can take Blind. These are practical suggestions, not an official difficulty ranking.

Rotate after a level or a short run, never halfway through a clue. Public-lobby teams should first agree on three signals—wait ✋, confirm 👍, wrong/rebuild 👎—then add directional gestures such as ⬆️ and ⬇️ only when the basic handoff is automatic.

Common role mistakes

  • Blind touches the panel before Deaf finishes the callout.
  • Deaf reports a colour without the module name, position, or stage.
  • Deaf watches only the bomb and misses Mute’s gesture.
  • Mute tries to mime a long number instead of showing the relevant manual row.
  • The team changes names for the same symbol or direction halfway through a run.
  • A failed input is treated as proof that the old clue was correct; the panel is not reread.

The solution is not faster speech. It is a complete packet, a single final caller, and one deliberate input at a time.

What makes a useful callout?

Use short, repeatable phrases: module name, stage number, clue, requested action. For a direction or wire puzzle, describe position before color. For a sound or symbol puzzle, identify the sequence stage and ask the observer to repeat it.

Role and manual communication reference

The role diagrams used by community guides reinforce the same boundary: the manual reader should not guess what the panel looks like, and the panel reader should not silently choose the answer. Name the module first, report the visible fields in order, then wait for one explicit action call.

Gesture vocabulary reference

For noisy voice chat, agree on a small gesture vocabulary before the timer starts: 👍 confirm, 👎 reject, ✋ wait, and ⬆️ / ⬇️ for directional requests. These are team communication aids, not replacements for the current in-game manual.

How should teams recover from a mistake?

Pause communication, capture the current state, and identify which assumption failed. Return to the main guide and then use the relevant puzzle module.

Use this recovery order:

  1. Stop: the operator takes no second action.
  2. Capture: the observer rereads the module name, position, stage, colors, symbols, and numbers that are currently visible.
  3. Compare: the interpreter says which field changed or which field was missing from the previous callout.
  4. Rebuild: the team forms a new packet and repeats one final instruction.
  5. Verify: the operator reports accepted, rejected, reset, or unchanged before anyone continues.

For campaign practice, the Level Lookup tool shows the timer, mistake allowance, module slots, and room disruptions for the selected level. It is a planning aid, not a replacement for the live manual.

What should each role say out loud?

The observer should use facts that another player can verify: count, position, color, symbol, sound, or light. Avoid conclusions such as “it is probably the second one.” The interpreter should repeat the facts, name the matching module rule, and state one proposed action. The operator should answer with the control they are about to use and wait for the interpreter to confirm it.

Braille relay for colour-and-number modules 🙈💡🔢

When a module combines a visible colour with a Braille value, pass the two clues as one packet. The player who can see the panel gives the colour and its position; the player touching the panel reads the Braille value; the manual reader matches the pair and returns one physical input. A useful call is: “Direction: blue light, Braille 4.” For a multi-position panel such as Switch, keep the complete left-to-right colour sequence and number sequence together before interpreting any row. This avoids turning one state into several detached guesses.

RoleReport or actionWhat to avoid
Observer“Four wires, left to right: green, yellow, red, blue; indicator is blue.”Skipping the count or position
Interpreter“I have the wire rule. The requested cut is the third wire, red.”Reading an answer before the state is complete
Operator“Confirming: third wire, then cut.”Cutting while a clue is still being described

How should the team handle overlapping voices?

Use one caller for the final instruction. Everyone else pauses while that caller reads the decision back. If two instructions are heard at once, the operator should not choose between them; ask for a single repeat. This costs a few seconds but avoids losing a life to an ambiguous color or stage number.

When should roles rotate?

Rotate after a level or a short run, not halfway through a module. Community discussions describe the information-limited role as the hardest to learn, so a rotation gives every player practice without changing the rule during a live solve. Keep the same vocabulary after rotating so the team does not reset its communication system every round.

Sources

  1. [1]BOMBANANA official site
  2. [2]BOMBANANA gameplay videos
  3. [3]BOMBANANA Steam Community role discussion

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