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Before the timer

Role Quick Reference

Compare what each player can see, hear, say, and touch, then choose a clean handoff before the first module starts.

Three-player relay One final caller
BOMBANANA role communication reference
Match the role to the information it can access.

Role cards

Select a role to focus the comparison

Can interact

Blind Monkey

Touches the bomb and enters the final action, but relies on spoken instructions for everything visible.

  • Can touch and operate modules
  • Cannot see the bomb panel
  • Can hear teammates
  • Uses agreed gestures for confirmation
Can observe

Deaf Monkey

Sees the bomb and environment, then describes visual clues to the team without relying on audio callouts.

  • Can see modules and indicators
  • Cannot hear voice chat
  • Can speak or type observations
  • Reads written instructions when needed
Has the rules

Mute Monkey

Keeps the solving reference and translates observations into a precise action for the other players.

  • Can see the bomb and the manual
  • Cannot speak the answer aloud
  • Can hear teammates
  • Writes or gestures the final instruction

Side-by-side comparison

Who can do what?

CapabilityBlindDeafMute
Touch the bombYesNoNo
See modulesNoYesYes
Hear voice calloutsYesNoYes
Speak the answerNoYesNo
Keep the solving referenceNoNoYes
Safe handoff: the observer reports the complete visible state, the reference holder translates it into one action, and the operator repeats that action before submitting. If any role misses a clue, stop and reread the current panel.

Use this with Team Setup

Save player names and agreed stop/confirm signals in the Team Setup tool before you invite the third player.

Need a module rule?

Once the roles are assigned, open the Module Solver or the relevant puzzle guide.